BEAT THE DEVIL NT:


Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have 6s, the Devil, in your initial meld.
You may meld wilds and other cards. Since the Devil lives in a fiery place you must have at least one natural canasta to go out.
If you get a natural canasta in 6s you have beaten the Devil and automatically win the game.
If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!

***WE LOVE FAIR PLAY AND OUR # 1 RULE HERE IS HAVE FUN AND RESPECT **

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